The Devkit
I'm providing this devkit as it fixes up some of the issues with the original one that I described on the Modelling page.
Here's what I've fixed:
- The models are weighted correctly. 1:1 with the inworld bodies
- The armature animation is too short and starts too early
- Added a text document within the blend file that explains export settigns
- All the provided parts are in the same file and rotated correctly
Things that are NOT fixed:
- I did not include face data. Each face is it's own seperate...island? Within the same mesh. You can merge by distance if you wish
- The right lower arm is still weird. Copy that vertex group to the right elbow and remove right lower arm to fix
- There is no UV data. This cannot be included without allowing reuploads
- Still no avastar. You'll learn to do the workflow yourself